![]() ![]() Sure it would be nice, but it just means you know how close you are to a guarantee. Regardless, knowing the points doesn't help for much. It's actually kinda like "roll x amount of times, guarantee SR hero" for some game's banner promos. The only real difference is you can't spend these points on what you want in GC, you just get a guaranteed piece when touching the threshold. The odds of getting a piece your don't have goes down for every piece you do have, which isn't unlike the odds of getting a duplicate going up for other games. In this case you don't see the duplicate but you can easily assume duplicates do happen but just don't show. Instead just giving you spendable points. When you get a duplicate in any other gacha game, it shows the duplicate and but doesn't give it to you (usually). If you wanna look at it another way technically it is a duplication system just not visually. It's better to know to avoid getting more than what you need. Originally posted by Xaaya:I agree with this. ![]() Once you complete the set, you cannot roll the gacha anymore on the character that you've completed it at. ![]() The point of having the select pities is that the pool is big and you will get duplicates. It is a part of a set that you can slowly complete if you have enough scrolls. It is not an entire hero nor you will get a duplicate of it. then there is no point of having the chance success to be random too. If you argue, mobile game gacha pities are select. Knowing how much you need for pity not only encourages you to finish it, this also lets you not to overspend on scrolls you might or might not use in the future and just spend the remaining VP for something else.Īltho the selection of pieces, i could care less nor I encourage it, as fundamentally, the point of said gacha is being random. now I'm left with 50 that will be stucked in warehouse for a while. It's better to know to avoid getting more than what you need.īought 60 scrolls to finish up a set, I only needed 10. ![]()
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